Simple Maya Rig
I thought I’d try to make the simplest Maya character rig I possibly could, with plenty of blendshapes for dialog animation. It might be a bit tricky to animate, since the geometry is two-dimensional – only 60 polygons. If that bugs you, just select all the faces and extrude it out a bit. Or smooth it. Go nuts.

YouTube Animations


There’s something wrong with the perspective in this drawing.
Comment by David Sheahan — December 25, 2009 @ 9:18 pm