I thought I’d try to make the simplest Maya character rig I possibly could, with plenty of blendshapes for dialog animation. It might be a bit tricky to animate, since the geometry is two-dimensional – only 60 polygons. If that bugs you, just select all the faces and extrude it out a bit. Or smooth it. Go nuts.

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David Sheahan |
There’s something wrong with the perspective in this drawing.