I thought I’d try to make the simplest Maya character rig I possibly could, with plenty of blendshapes for dialog animation. It might be a bit tricky to animate, since the geometry is two-dimensional – only 60 polygons. If that bugs you, just select all the faces and extrude it out a bit. Or smooth it. Go nuts.
From the Blog
I just moved this blog to the main address at www.frankrause.com, from www.frankrause.com/franimation – since I started keeping this blog it’s really become the main part of my website, so now it’s the homepage.
