Fran Krause


FRAN KRAUSE
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2009 March | Franimation!



March 28, 2009

Please Say Something!


Please Say Something – Full Length from David OReilly on Vimeo.

Max Porter and Sean McBride have been raving about this one, and I have to agree. Amazing work, David OReilly! I love to see work that’s this direct and fresh. It’s easy at times to be jaded in the animation world, when so many films are homages. Influences are often too evident in the work. Seeing a work like this makes me want to make a new film. It’s one in the morning, but I just want to start working right now.

Filed under: Animation, Art — frankrause @ 12:03 am

March 23, 2009

3D Fog and Z-depth in After Effects

I’ve been trying to figure out how to make a 3D fog effect in After Effects for a while. Here’s one way to do it. WARNING! It’s a bear. It will slow down your renders quite a bit, and it’s probably most useful as a “final pass” effect.

Right click to Download the After Effects CS3 example file here.

Here’s how it works:

There are 256 duplicate “Fog Layer” compositions each containing a semitransparent solid, spaced slightly apart from one another on the Z axis, like a stack of cards.

There is a “Fog Null” in the same position as the frontmost of the 256 compositions, with all 256 Fog Layer comps being parented to this null. That way, the scale on the Fog Null’s Z-axis can be used to control the depth of the fog. The Fog Null’s X and Y axis scale can be used to increase or decrease the size of the Fog Layers.

The Fog Null is parented to the camera, so that wherever the camera looks, the depth of the fog will be consistent from the location of the camera.

How to set it up:

I would recommend that you start your project with the example file, since it’s all set up. If you need to add the fog to your existing file, here’s how to do it:

Add the entire contents of the “Fog Comp” to your main comp. Copy the position, point of interest, and rotation keyframes from your current camera to the “Camera 1″ of the Fog Comp so that the two cameras share identical positions. You can then use the Fog Comp’s camera as your main camera, or you can parent the Fog Null to your camera and get rid of the camera from the Fog Comp.

If you don’t need 256 levels of variation in your fog, you can delete some of the Fog Layers. If you only need 16 layers of fog, delete layers 17-256. Deleting these layers will speed your rendering time greatly. I would strongly recommend this. 256 layers of detail in your fog is probably overkill for most purposes.

You will then need to set the depth of the fog. Go into the Fog Layer comp and increase the opacity of the solid inside to 100%. Next, temporarily hide all but the furthest Fog Layer.You can then adjust the scale on the Fog Null’s Z-axis to set the farthest point of your fog.

Next, make sure the Fog Layers are big enough to fill your image with fog. Use the X and Y scale on the Fog Null to make sure that the edges of the furthest Fog Layer won’t show up in your image.

You can then un-hide your other fog layers. Don’t forget to turn the opacity back down on the solid inside your Fog Layer comp, or all your Fog Layers will be opaque and you won’t be able to see a thing.

By going into the Fog Layer comp, you can increase or decrease the transparency of the solid it contains.  This will alter the thickness of the fog. You can also adjust the color of the solid with Effect->Color Correction->Hue/Saturation to give the fog a color. You can also add any image or movie into this comp, and it will become the image used to create the fog.

Make a Z-depth channel of your 3D After Effects project

You can use this technique to make a Z-depth channel for your 3D layers.

First, make all your 3D layers white. Use Effect->Color Correction->Hue/Saturation and set the “Master Lightness” to “100″ for each layer.

Next, adjust the opacity of your fog so that the furthest point appears totally black. To do this, go into the Fog Layer comp, and use Effect->Color Correction->Hue/Saturation to make the solid black. Then carefully increase the opacity of the solid until the furthest point in your image is totally black.

You should now have a greyscale image representing the depth of your comp.

z-depth

z-depth

Let me know how it goes!

Filed under: After Effects, Animation — frankrause @ 11:08 pm

March 13, 2009

What is a Hat?

In a way, this reminds me of the Budweiser “Waz Up” spots. I think it’s the editing.

In another way, it’s one of the best shorts I’ve seen in a while. Such a simple idea. Wacky and profound.

Filed under: Animation — frankrause @ 1:16 am

March 12, 2009

Elmo is Funny

I grew up with Sesame Street, and Elmo was introduced a few years after I had stopped watching every day. I just knew of him by way of the “Tickle-Me Elmo” craze. Turns out the character, and puppeteer Kevin Clash, are hilarious and talented. Now I see why Elmo is so popular.

Filed under: New York, Puppets — frankrause @ 2:28 pm

March 9, 2009

I Am A Stop-Motion Liar.

I’ve shown the Quay Brother’sStreet of Crocodiles” to quite a few classes, especially if we were going to be working on a stop motion project. I’ve always told my students that the puppets were probably pretty big. Maybe over a foot tall, because of the apparent size of the set and the level of detail.

Last week I had a screening of my work and Q&A at UArts in Philadelphia,where the Quays went to school. They currently have an exhibition of a bunch of sets used in various Quay Brothers films. It turns out the guy from Street of Crocodiles is only about eight or nine inches tall. I was way off.

The puppet is smaller than my head.

The puppet is smaller than my head.

It’s facinating to see these sets in person, and I would strongly reccomend checking them out. The show is up in Philly until April 9th. For those of you in New York who are patient, the show will travel to Parsons this fall.

Filed under: Animation, Art — frankrause @ 9:00 am
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